50 Years of Gaming History, by Revenue Stream (1970-2020) #infographic

 

50 Years of Gaming History, by Revenue Stream (1970-2020) #infographic

It feels like every year the game industry has the same news, such as record sales, unfathomable market penetration, and questions over how much further the market is going to go.

We are already well past the point of gaming being the largest earning media market, with an estimated $165 billion in income generated in 2020.

But as our graph above tends to illustrate, it is important to break down the evolving development within the sector. Research from Pelham Smithers reveals that whilst the tidal wave of gaming has just continued to swell, the motivating powers have shifted over the course of gaming history.

There was at least, Atari.

In the 1960s, early versions of video games were produced in laboratories, but it was the introduction of Pong by Atari in 1972 that helped kickstart the industry.

The table-tennis arcade game was a phenomenon, attracting buyers willing to play and corporations who began manufacturing their own knock-off copies. Similarly, in 1975, it was Atari who sold the home console version of Pong, and finally its own Atari 2600 home console in 1977, the first console to sell more than a million copies.

The arcade industry started to stall in short order. The release of Space Invaders in 1978 revitalized the industry after declining due to a proliferation of Pong copies.

Arcade machines began to be built everywhere, and further expansion was fuelled by new franchises like Pac-Man and Donkey Kong. By 1982, arcades were still making more revenue than both the box office and the pop music business.

50 Years of Gaming History, by Revenue Stream (1970-2020) #infographic

infographic by: www.visualcapitalist.com

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